Dec 21, 2012
Core All Flesh Must Be Eaten contains limited Metaphysics. The core rules only cover Divine Inspiration and the use of Miracles. Numerous supplements cover other magical systems. Generally the other metaphysics in the supplements are simplified versions of Metaphysics from the Witchcraft game. I’ve decided to just use the full Witchcraft version of the powers.
Here the Inspired are able to work Essence-fueled Miracles granted by a Higher Power. Sometimes this Higher Power is obvious, like a Roman Catholic priest, but other times not so much, like a New Age mystic.
Like Qualities/Drawbacks not every Miracle is in play. At this point the list of valid Miracles is any from the Core book and One of the Living pending review. Others are options on a case by case basis. (Not that there are very many others – I just have to get around to it.) Miracles provided by Loa have their own restrictive list.
Basically these are magic spells in the traditional sense. They are fueled by Essence – in most cases via Essence Channeling although sometimes by Rituals and Ambient Essence. There are 3 steps to cast an Invocation.
- The Gathering – summoning sufficient Essence. This is automatic for those with Essence Channeling otherwise Ritual rolls will be needed to gather ambient essence.
- Focus Task – d10 + Willpower + Invocation Level (sometimes success levels are important)
- Dismissal – sometime the dismissal of the arcane energy is included in the Focus Task. Other times it requires a separate roll.
Power over the dead. These use a combination of the Necromancy Skill and one of four Necromancy Powers. Each Power has 1-10 levels of increasingly powerful affects. d10 + Willpower + Necromancy Skill dictates success. Not all powers require an Essence expenditure.
The Sight (Seer Powers)
Unisystem Psionics. Each power has an Art and a Strength. Art is the level of competence with that mental ability. Strength is how powerful you are with it.